AI Insights · Timothy · September 2022
Top 5 iOS Sandbox Games in New Zealand Q3 2022
Discover the performance of the top 5 sandbox games on the iOS platform in New Zealand during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top sandbox games on iOS in New Zealand showcased varying trends in downloads, revenue, and active users. Here's a detailed overview of their performance:
Roblox
Roblox saw a consistent performance in weekly revenue, peaking at around $39K in mid-July and maintaining a steady rate between $28K and $39K throughout the quarter. Weekly downloads experienced a notable increase mid-quarter, reaching approximately 4K in mid-July, and ended the quarter at around 3.2K. Active users maintained a stable trend, starting at roughly 98K and gradually rising to approximately 102K by the end of September.
Rec Room: Play with Friends
Rec Room: Play with Friends had modest weekly revenue, fluctuating between $130 and $250. Downloads peaked at around 860 in mid-July but saw a decline towards the end of the quarter, dropping to about 130 by late September. Active users followed a similar trend, starting at roughly 1.8K in late June and decreasing to about 1.4K by the end of September.
MultiCraft — Build and Mine!
MultiCraft — Build and Mine! did not generate any revenue during the quarter. Weekly downloads varied, peaking at around 585 in mid-July and ending the quarter with approximately 413. Active users remained relatively stable, starting at about 5.8K and showing slight fluctuations, ending the quarter at roughly 5.9K.
Minecraft
Minecraft exhibited a steady weekly revenue, with peaks reaching around $8.2K in mid-July and maintaining a range of $4.8K to $8.2K. Downloads remained consistent, averaging around 370 per week throughout the quarter. Active users also showed stability, starting at approximately 46.8K and ending the quarter just above 48.6K.
Melon: Sandbox
Melon: Sandbox did not report any revenue during the quarter. Weekly downloads showed a gradual increase, starting at around 220 in late June and rising to approximately 400 by the end of September. Active users followed an upward trend, beginning at about 1.5K and reaching around 3.3K by the end of the quarter.
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